Visual DNA
Established the ancient hillside camp: dry gold hills, terracotta earth, sandstone slabs, thorn grass, campfire smoke, and a hand-painted 2D animation style.
World of AZA
This project tested a full visual development pipeline: lock the world, design persistent creature references, storyboard the emotional arc, then translate the panels into timed animated draft shots.
Check out short
Established the ancient hillside camp: dry gold hills, terracotta earth, sandstone slabs, thorn grass, campfire smoke, and a hand-painted 2D animation style.
Built multi-angle beetle, insect, Aza, and Kai reference sheets so anatomy, scale, and expression could stay consistent across scene generation.
Mapped the 15-second sequence as a clean six-panel sheet, from quiet camp setup to the realization that the insects are watching.
Produced budget-friendly 480p motion tests: wide setup, beetle monitor, insect assembly, character reactions, command behavior, and the final surrounding swarm.