World of AZA title art
Aza character design sheet World of AZA desert camp environment

World of AZA

From static concept sheets to animated scene drafts.

This project tested a full visual development pipeline: lock the world, design persistent creature references, storyboard the emotional arc, then translate the panels into timed animated draft shots.

Check out short
01 Beetle reference sheet

Visual DNA

Established the ancient hillside camp: dry gold hills, terracotta earth, sandstone slabs, thorn grass, campfire smoke, and a hand-painted 2D animation style.

02 Kai character design sheet

Reference Control

Built multi-angle beetle, insect, Aza, and Kai reference sheets so anatomy, scale, and expression could stay consistent across scene generation.

03 Six-panel storyboard sheet

Storyboard Arc

Mapped the 15-second sequence as a clean six-panel sheet, from quiet camp setup to the realization that the insects are watching.

04 Animated draft collage

Animated Drafts

Produced budget-friendly 480p motion tests: wide setup, beetle monitor, insect assembly, character reactions, command behavior, and the final surrounding swarm.